Walkthrough

Resonance: A Plague Tale Legacy Walkthrough

Last verified: August 27, 2026 · Launch day

The story of Resonance: A Plague Tale Legacy is told across 14 linear chapters, from Chapter I: Blood Ties to Chapter XIV: What Remains. This walkthrough covers every chapter with its objectives, puzzle pointers and collectible counts, so you know what to expect before you set foot on the Minotaur's Island.

Official screenshot from Resonance: A Plague Tale Legacy

Sophia's journey begins on the Minotaur's Island, where past and present collide.

Overview

Resonance plays out as a series of sub-chapters within each chapter — smaller objectives like "Loot the bodies" or "Follow Daedalus' shortcut" that guide you from one set piece to the next. Two chapters (VIII: Resonance and XIV: What Remains) contain no collectibles at all, while the puzzle-heavy chapters — IV, V, VII, X and XI — hold the majority of the game's light-manipulation puzzles.

Every chapter is replayable from Chapter Select at any time. Non-resonance-point collectibles found in a replay still count toward your totals; the 200 Resonance Points are the exception (see the collectibles guide for the full missable warning).

Chapter I — Blood Ties

The opening chapter. Sophia is drawn back to a desert landscape and an old home — sub-chapters include A new home, Faro's cabin, The search for the key and The fighting pit. Early on you loot bodies in a courtyard and find your first blade.

Chapter II — Felons

Sophia and Leni move through a guarded town toward a carnival. The sub-chapter The carnival has you follow pieces of cloth to a church — past a backyard with two pigs, torch jugglers on a stage and a puppet show. Watching the entire puppet show earns the "Theater enthusiast" trophy.

  • Collectibles: 2 Artefacts (Serenissima Banner, Bombasin Mask), 2 Charms, 1 Blade

Chapter III — Those Before Us

The island. Sub-chapter Paradise starts on a beach where you follow the plunderers' tracks past a big green gate — say hello to the turtle along the shoreline for the "Sea you later!" trophy. Sub-chapter Vestiges climbs through the ruins of an old city with a massive statue, using a grappling hook and Leni's help.

  • Collectibles: 6 Artefacts (Conch Shell, Play Onyx, Golden Cup, Heroic Plaque, Strategy Game, Minoan King), 4 Charms

Chapter IV — From Hell It Rose

The Trial begins. This chapter introduces the game's core puzzle language: pedestal symbols, light reflectors, spike traps and the bull mirror room. You also unlock Focus Attacks here, and Leni's help becomes essential for light puzzles. Sub-chapters: Down the abyss, Puzzles and traps, At the bottom.

  • Puzzles: 3 Pedestal Symbols (solution: Y-C-↑), Light Reflector, Maze, Spike Trap, Bull Mirror
  • Collectibles: 3 Artefacts, 2 Charms, 1 Blade

Chapter V — Desolation It Wrought

The chapter with the deepest puzzle gauntlet. Sub-chapter Battle grounds starts with heavy combat, then The four symbols sends you through the floor-symbol jump puzzle, three statue door puzzles, a mirror room and an optional pillar puzzle that unlocks a secret blade. This is also where the Brutes — big enemies with red glowing attacks — appear regularly.

  • Puzzles: Door, Floor Symbols, Pillar (Secret Blade), 3 Statue Doors, Mirror Room, Pedestal Room sockets
  • Collectibles: 5 Artefacts, 5 Charms, 1 Blade, 1 Theseus Echo

Chapter VI — What Lies Beneath

The creature begins hunting you. Sub-chapter The creature introduces chase sequences where you must reach safe zones in the light — surviving by a hair's breadth five times unlocks "Close call". Later, The Architect has you follow Daedalus' shortcut through a round room, with an optional bull pillar puzzle on the way.

  • Puzzles: Bull Pillar (optional)
  • Collectibles: 2 Artefacts (Minoan Queen, Corrupted Mosaic), 3 Charms, 1 Blade, 1 Theseus Echo

Chapter VII — Death It Sowed

Sub-chapter The whole damn army leads to the black temple. Inside the stage of skulls, the door puzzle shows the press order when you shine light at it, and the Black Temple Light puzzle chains skull presses, a rotating pedestal and three mirrors. The arena at the end is the best spot in the game to farm the "Unpredictable" trophy.

  • Puzzles: Lever, Black Temple Door (skulls), Black Temple Light
  • Collectibles: 4 Artefacts, 5 Charms, 1 Blade, 1 Theseus Echo
Official screenshot from Resonance: A Plague Tale Legacy

The Minoan ruins are built around light — mirrors, pedestals and the stolen sphere are your tools.

Chapter VIII — Resonance

The turning point of the story, where the mystery at the heart of the island starts to resonate with Sophia's past. This chapter contains no collectibles — a quiet stretch that lets the narrative breathe.

Chapter IX — Night Has Come

The creature hunts you through ruins as you follow the lights toward Minos' palace. Sub-chapter Echoes of the past has you explore the palace and crawl through a wall gap to find the fourth Theseus Echo. Sub-chapters include No respite and Hunted.

  • Collectibles: 3 Artefacts, 2 Charms, 1 Blade, 1 Theseus Echo

Chapter X — Parallel Paths

The bridge chapter: The bridge sub-chapter opens with a fight against the army, then In the plunderers' wake and Daedalus' workshop follow. You unlock the Light Concentrate skill (sub-chapter 5, A Light that burns) — the sphere's laser beam used against the creature. The mirror light puzzle here uses Faro's help on a scaffold platform.

  • Puzzles: Bull Pillar, Mirror Light
  • Collectibles: 4 Artefacts (Sun Dial, Terra Incognita, Thakourth Ball, Impossible Mechanism), 3 Charms, 1 Blade, 1 Theseus Echo

Chapter XI — Patera

Named for the Greek word for "father" — and the soundtrack track of the same name. You slide into a cave, solve the light beam and petrified crank puzzles, and face the Puppets ("Corrupted"): heavily armoured enemies whose heads must be removed so their tentacles can be destroyed with the sphere's laser. Sub-chapters: Prisoners of the factory, Puppets.

  • Puzzles: Light Beam, Petrified Crank
  • Collectibles: 3 Artefacts, 2 Charms

Chapter XII — Fading Light

Sub-chapter The Beam opens in a cave packed with enemies standing close together — the single best spot in the game to farm the "Inherited brutality" Focus Attack trophy and "Skilled maneuverer".

  • Collectibles: 1 Charm

Chapter XIII — As One

Sub-chapter The Labyrinth has the worm creature chasing you through a maze — lure it to a light and burn it with the Light Concentrate to farm "Refraction". Surviving Corruption drops you in a room full of petrified enemies, the best spot for "They were people" and "Baitfish".

  • Collectibles: 1 Charm

Chapter XIV — What Remains

The final chapter and the end of Sophia's journey on the island. It contains no collectibles; completing it unlocks the "A new beginning" trophy and the story conclusion.

Official screenshot from Resonance: A Plague Tale Legacy

Light is both weapon and guide — and the answer to most of the island's puzzles.

Missable Warning

Resonance Points do not carry over in Chapter Select. To unlock the "Like a warrior" trophy you must collect 165 of the 200 Resonance Points in a single playthrough. They only save when you reach the next checkpoint — if you die, you must collect them again.

Next Steps