Walkthrough · Chapter VI

Chapter 6: What Lies Beneath

Last verified: September 2, 2026

Sophia falls beneath the island and has to find a way through its buried machinery while a creature hunts in the dark. This chapter contains 28 collectible locations: 1 Blade, 2 Artefacts, 3 Charms and 22 Resonance Points. The Pierced Coin is the third Charm and the chapter's one Theseus Echo classification, not an extra pickup.

Official screenshot from Resonance: A Plague Tale Legacy

The ruins below the island turn light, cover and careful movement into Sophia's only route forward.

Chapter VI at a Glance

What Lies Beneath is built around one rule: the creature cannot be defeated, so every dark passage is a decision about when to move and when to hide. The five sections are Lost, The Creature, False Hope, Minoan Machinery and The Architect.

CategoryChapter totalWhat to look for
Blade1Sica, in an optional bull-pillar light puzzle
Artefacts2Minoan Queen and Corrupted Mosaic
Charms3Seal #3, Bead #3 and Pierced Coin #2
Theseus Echoes1 classificationPierced Coin #2, counted within the three Charms above
Resonance Points22Glowing points tucked beside the safe route and inside chase areas
Resonance Point Warning

The 22 Resonance Points are the run-sensitive part of this chapter. They do not carry over through Chapter Select, so collect them in one continuous run and reach checkpoints after sweeping an area. The Blade, Artefacts and Charms can be cleaned up later through chapter replay.

How to Survive the Creature

The creature tracks Sophia's trail and is stopped by active light. You cannot damage it. Use the following rhythm instead of trying to fight:

  • Run between lights: when the creature is actively chasing, sprint from one brazier or illuminated safe patch to the next. Stop once you are in the light.
  • Move slowly in darkness: walking or crouching leaves less of a trail than sprinting. Save a sprint for the final gap, door or light.
  • Watch for the inhale: dust and particles pulling toward the creature signal that it is searching. Get behind rubble or a broken pipe and stay still until the inhale ends.
  • Jump during the waterwheel chase: there is no time to hide after Sophia lands on the wheel. Keep moving across the spinning platforms and follow the path into the light.

Run 1 — Find Your Footing

Section: Lost · Objective: Find a way out of the underground cavern.

Sophia wakes below the island after the fall at the end of Chapter V. Follow the trail through the opening tunnel and keep climbing until you reach the cavern with the statue head. Continue toward the doorway on the right and squeeze through the rocks to meet the first major threat.

01

Resonance Point 1 — Lit patch after the first gap

Follow the long tunnel, climb the slope and jump the first gap. After landing, look to the right in the patch of light. Pick up the point before dropping into the large statue chamber.

After the scene with Olivio, go through the doorway he used. You will find him petrified in the wall. Squeeze through the opening beyond him and step onto the pressure plate in the next cavern. The lamps above the stairs introduce the light rule that carries through the rest of the chapter.

Run 2 — Light to Light

Section: The Creature · Objective: Reach the next exit without being caught.

Drop toward the first illuminated area and wait for the creature to withdraw. Sprint to the next light, then climb the stairs. At the top, the route becomes slower: crouch behind the protruding rock and move from cover to cover only after the inhale ends. Use the Grapnel at the far stairs to cross the gap.

02

Resonance Point 2 — Right of the next light

After the first light-to-light escape, go upstairs into the darker section with broken tubes. When you reach the next illuminated area, pause before taking the stairs on the left. Check the right-hand path for the point.

03

Resonance Point 3 — Top of the left rocks

From Point 2, climb the stairs on the left and swing across with the Grapnel. In the following area, climb the rocks on the left before you climb the right side toward the hanging tubes. The point is at the top of those left rocks.

04

Resonance Point 4 — Long corridor

After crouching through the tunnel where the creature ambushes you, enter the long corridor with a light at the far end. Search beside the first rock on the left in the lit section. In versions where that old spot is empty, sweep the illuminated corner immediately before it; the point has been reported there after an update.

Continue through the broken-pipe passage. When the creature appears at the opposite end, retreat into the light and let it pass. Move slowly through the final dark stretch, then sprint to the lit doorway. Use the Grapnel above the locked door and jump across the platforms; Sophia falls into the next chamber when the mast gives way.

Run 3 — Under the Wheel

Section: False Hope · Objective: Find a way to the surface.

After the fall, follow the route around the broken waterwheel. Stay on the right-hand side of the chamber and climb toward the Grapnel point. Several points sit on the route before the next creature chase, so do not rush past the wheel.

05

Resonance Point 5 — Beneath the broken wheel

From the start of False Hope, follow the main path to the broken waterwheel. The point is directly beneath it, before the gap and the right-side climb.

06

Minoan Queen — Artefact

Jump the gap from Point 5, walk beneath the broken wheel and go straight ahead. Climb the ledge on the right into the cave/alcove. Take the Minoan Queen before using the Grapnel to climb out; climbing first moves you past this branch.

07

Resonance Points 6–7 — Below the Grapnel climb

Use the Grapnel after the Minoan Queen cave, then immediately turn right and drop down the ledge before the next gap. Two points are together in this short side area.

08

Resonance Point 8 — Below the second light

When the next chase begins, reach the second light source and look over the cliff edge. A point is glimmering below. Pick it up quickly, then return to the safe route.

09

Resonance Point 9 — Broken tube at the far right

Continue into the following open area and check the far-right edge. The point is inside the broken tube. This is still an active chase, so use the nearest light as your reset point if you need to make a second attempt.

Now follow the right wall into the large waterwheel chamber. When the mast breaks beneath Sophia, sprint across the spinning wheels and jump each gap. The shifting rocks seal the route behind you, leading into Minoan Machinery.

Run 4 — The Lens Room

Section: Minoan Machinery · Objective: Find a way to clear the path.

After the waterwheel escape, use the gaps and lights to cross the next cavern. Keep the points on the edges of the safe route in mind, then reach the lantern-lined room at the end.

10

Resonance Point 10 — Behind the first rock

After squeezing through the gap into Minoan Machinery, turn left immediately. The point is tucked behind the first rock.

11

Resonance Point 11 — Next light

Continue a short distance from Point 10. The next point is in the open at the following light source.

12

Resonance Point 12 — Left side of the lantern room

After another creature escape, enter the room lined with lanterns. Check the left side as you enter for the point.

13

Seal #3 — Charm behind the right-hand crates

In the same lantern room, go to the end of the hall. Break open the wooden boxes on the right to reveal the chest containing the Seal #3 Charm. The mirror and more boxes are on the opposite side of this space.

14

Resonance Points 13–14 — Turn right after the mirror

Break the marked box at the end of the hall to reveal the lens/reflector. Aim its light at the corruption blocking the passage. Enter the cleared path and turn right before squeezing through the lit gap. Two points are waiting there.

Lens puzzle: the box at the end of the lantern route contains the reflector. Use it to send light onto the corrupted growth covering the passage. Once the route opens, go through the door and enter the broad chamber with the labyrinth in the distance. Run toward the petrified figure at the edge of the platform to trigger the cutscene that unlocks Daedalus's Key.

Run 5 — Daedalus's Shortcut

Section: The Architect · Objective: Follow Daedalus's shortcut and find a way to the surface.

After the key cutscene, look around the platform for the door between two braziers. Follow the right-hand path and open it with Daedalus's Key. The next collectibles are deliberately split to either side of the staircase, so sweep both sides before taking the doors below.

15

Corrupted Mosaic — Artefact

After the key cutscene, face the staircase you came from. Take the dark path to the left and look in the doorway ahead for the glimmering Corrupted Mosaic.

16

Bead #3 — Charm

Return to the same post-cutscene area, face the staircase again and take the dark path to the right. The chest at the end contains Bead #3.

17

Pierced Coin #2 — Charm and Theseus Echo

From the Bead chest, drop down the cliff. Do not take the door on the right. Go straight to the door at the far end and interact with the axe-shaped offering bowl to collect Pierced Coin #2. This is the chapter's one Theseus Echo classification and is already included in the three-Charm total.

18

Resonance Points 15–16 — Door beside the offering bowl

From the axe-bowl room, turn right and open the nearby door. Two points are on the floor inside.

19

Resonance Point 17 — Before the left tunnel

Backtrack to the door you passed before the offering-bowl room and take it this time. Follow the path until you see a tunnel on the left; the point is just before that entrance.

20

Resonance Point 18 — Bottom of the left tunnel

Take the left tunnel, jump the gap on the left and drop down the ledge. The point is at the bottom of this short descent.

Optional Blade — Sica

In the room after the left-tunnel descent, look for the bull pillar and the surrounding pillars carrying beams of light. Jump onto the first lit platform on the left and use the sphere's beam function. Align the lights as follows:

  • Green: the receptor below the bull pillar.
  • Blue: the receptor below the pillar where Sophia is standing.
  • Red: the rear-right pillar, where the beam reflects into the mirror.

When the alignment is correct, the axe-marked floor opens. Go down into the tomb and open the large chest for the Sica, the chapter's Blade.

21

Resonance Point 19 — Left of the Sica chest

After opening the tomb chest, check the floor to the left of it for the next point before leaving the room.

22

Resonance Points 20–21 — Left side of the uphill escape

When the creature starts chasing again, drop down through the pipes into the dark area. Climb uphill on the left side to find two points at the top. Move decisively, because the creature is active in this section.

23

Resonance Point 22 — Left after the final Grapnel swing

From the two points on the hill, use the Grapnel to swing to the right. Go uphill, squeeze through the gap and check left immediately. This is the final Resonance Point in Chapter VI.

For the final escape, use the key on the next door and enter the pipe area. Move slowly through the first dark stretch, then sprint across the pipes when the creature gives chase. Reach the brazier, use the rocks and broken pipes as cover, and make the final run through the crack in the wall.

Complete Collectible Checklist

Use this compact checklist to confirm the entire chapter. There are 28 physical locations: six named items plus 22 Resonance Points. The Pierced Coin is listed under Charms and Theseus Echoes because it fulfils both classifications at the same altar.

DoneItemSectionLandmark
Resonance Point 1LostRight side of the first lit patch after the gap
Resonance Point 2The CreatureRight path beside the next light, before the left stairs
Resonance Point 3The CreatureTop of the left rocks after the Grapnel swing
Resonance Point 4The CreatureLong corridor, beside the first left rock; sweep the preceding lit corner if absent
Resonance Point 5False HopeUnder the broken waterwheel
Minoan QueenFalse HopeRight-side cave/alcove beneath the wheel, before the Grapnel climb
Resonance Points 6–7False HopeRight drop immediately after the Grapnel climb
Resonance Point 8False HopeBelow the cliff at the second light during the chase
Resonance Point 9False HopeInside the broken tube at the far-right edge
Resonance Point 10Minoan MachineryBehind the first rock after the gap
Resonance Point 11Minoan MachineryAt the next light
Resonance Point 12Minoan MachineryLeft side of the lantern room
Seal #3Minoan MachineryChest behind the right-hand wooden crates
Resonance Points 13–14Minoan MachineryRight turn after using the lens, before the lit gap
Corrupted MosaicThe ArchitectDark path left of the staircase after the key cutscene
Bead #3The ArchitectDark path right of the staircase after the key cutscene
Pierced Coin #2The ArchitectAxe-shaped offering bowl beyond the far door
Resonance Points 15–16The ArchitectDoor beside the offering-bowl room
Resonance Point 17The ArchitectPath before the left-side tunnel
Resonance Point 18The ArchitectBottom of the left tunnel after the gap
SicaThe ArchitectOptional bull-pillar puzzle, inside the opened tomb
Resonance Point 19The ArchitectLeft of the Sica chest
Resonance Points 20–21The ArchitectTop of the left side of the uphill escape
Resonance Point 22The ArchitectLeft immediately after the final Grapnel gap
Before You Leave

Check the total in the chapter tracker before making the final run. If the named items are complete but the Resonance Point count is short, replaying Chapter VI will not add those points to the old run; start the point sweep again from Point 1 and carry it through to the next checkpoints.

What Comes Next?

Chapter VI ends once Sophia escapes the pipe network. Continue with the complete walkthrough for the next chapter, or use the collectibles guide to compare your chapter totals across the whole island.