Chapter 2: Felons
Last verified: September 1, 2026
Felons follows Sophia and Leni through a guarded town toward a carnival. Across its five sub-chapters, it contains 10 collectible locations — 2 Artefacts, 2 Charms, 1 Blade and 5 Resonance Points.

Chapter II takes Sophia and Leni through a guarded town and into the carnival.
Chapter 2 Overview
Chapter II: Felons is divided into five sub-chapters:
- Sub-Chapter 1 — Infiltration
- Sub-Chapter 2 — The carnival
- Sub-Chapter 3 — Rats in a barrel
- Sub-Chapter 4 — On the run
- Sub-Chapter 5 — Inferno
The collectible route begins in The carnival, continues with one Charm in Rats in a barrel, and concludes when five Resonance Points are awarded automatically in On the run. Infiltration and Inferno contain no collectibles. Chapter II also unlocks the Grapnel tool, which is used to climb walls.
Unlike Chapter 1: Blood Ties, which contains no Resonance Points, Chapter 2 is where they begin to appear.
Sub-Chapter 1 — Infiltration
Infiltration contains no collectibles. The first collectible opportunity comes after the chapter moves into The carnival.
Sub-Chapter 2 — The carnival
Objective: Follow the pieces of cloth to the church.
Serenissima Banner — Artefact (Relic of the Present)
After two guards search Sophia and Leni at the carnival entrance, go through the first market square area. Continue until you reach a bridge with two guards. Before crossing the bridge, turn right and head to the docks to find the Serenissima Banner.
Beads — Charm
After Leni lockpicks a door, you will reach a backyard with two pigs. Squeeze through the gap, then turn left immediately. The Beads are inside a small wooden box in the building.
Bombasin Mask — Artefact (Relic of the Present)
From the Beads, go forward into the big carnival square, where torch jugglers are on the stage. The Bombasin Mask is on the floor in the right corner of this area.
For the "Theater enthusiast" trophy, follow the path behind the stage where the fire jugglers are to reach a puppet show. Stand in front of the puppet show for about one minute, and the trophy will unlock.
Falchion — Blade (Automatic)
The Falchion is an automatic story reward when you interact with the barrel by the boat. The pre-order Heritage Pack DLC adds the Hero's Blade here as an extra weapon, but it is not needed for any trophy. The Falchion counts toward the 8 blades required for the "Plunderer" and "Adaptable" trophies; see the trophy guide for the related requirements.
Sub-Chapter 3 — Rats in a barrel
Objective: Go help your crew at the arsenal.
Bracelet — Charm
At the tutorial on pulling down an archer with your grappling hook, shimmy across the gap where the archer was. Turn left immediately to find the Bracelet in a small box.
Sub-Chapter 4 — On the run
5 Resonance Points — Automatic
All 5 Resonance Points in this sub-chapter are awarded automatically from a cutscene.
Resonance Points do not carry over in Chapter Select. Keep that restriction in mind when planning the "Like a warrior" trophy, which requires 165 of the game's 200 Resonance Points. The collectibles guide covers the full collectible breakdown.
Sub-Chapter 5 — Inferno
Inferno contains no collectibles. If you collected the five named items above, the five automatic Resonance Points from On the run complete Chapter II's set.
All Chapter 2 Collectibles
| # | Type | Name | Location |
|---|---|---|---|
| 1 | Artefact (Relic of the Present) | Serenissima Banner | Sub-Chapter 2, at the docks to the right before the bridge with two guards |
| 2 | Charm | Beads | Sub-Chapter 2, in a small wooden box after the backyard with two pigs |
| 3 | Artefact (Relic of the Present) | Bombasin Mask | Sub-Chapter 2, on the floor in the right corner of the big carnival square |
| 4 | Blade | Falchion | Sub-Chapter 2, automatic story reward at the barrel by the boat |
| 5 | Charm | Bracelet | Sub-Chapter 3, in a small box after crossing the gap where the archer was |
| 6 | Resonance Point | — | Sub-Chapter 4, awarded automatically from a cutscene |
| 7 | Resonance Point | — | Sub-Chapter 4, awarded automatically from a cutscene |
| 8 | Resonance Point | — | Sub-Chapter 4, awarded automatically from a cutscene |
| 9 | Resonance Point | — | Sub-Chapter 4, awarded automatically from a cutscene |
| 10 | Resonance Point | — | Sub-Chapter 4, awarded automatically from a cutscene |
That accounts for all 10 collectible locations in Chapter II: Felons. The two Artefacts count toward the 37 needed for the "Hoarder" trophy, while the two Charms count toward the 30 needed for "Superstitious". The Falchion also counts toward the 8 blades needed for "Plunderer" and "Adaptable".